Gave ANZ Plus a brand with a personality of its own
A digital-first identity built around financial wellbeing: bold simplicity, tactile textures, and a pipeline and asset libraries that scale across every platform.
Read the case →about-nick.txt
Nick Weller. Creative and Design Systems Lead at ANZ. I run the four design systems behind 1.2M+ component insertions, and the brand that benchmarked #1 of six banks for standing out. Same person, both hats, on purpose.
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A digital-first identity built around financial wellbeing: bold simplicity, tactile textures, and a pipeline and asset libraries that scale across every platform.
Read the case →A design system 100+ designers and 1,000+ developers build on without a second thought, run by a small team with AI in the loop. It gives back 44,000 hours a year.
Read the case →A research-led evolution of ANZ's 3D illustration system: three costed options, an 800-asset audit tool, and a Playbook. Preferred over the old style in four of five customer tests.
Read the case →Nine pieces of motion design and editing, condensed onto one page. Press play on whatever catches your eye.
See the work →anz-brand.txt · Case study · Skimming time ~30 secs
From day one of ANZ Plus, we knew the brand needed more than a look. It needed a personality. Something sharp, playful, and distinctly different.
Through bold simplicity and tactile textures, we built a visual language that felt fresh and unexpectedly human. We experimented widely, refined relentlessly, and pressure tested ideas until everything clicked.
The result? A brand that doesn't just stand out. It invites you in.
Client and brand work often comes with creative boundaries. I needed a space to explore new visual languages, motion techniques, and storytelling ideas without those constraints. Somewhere to stay sharp, keep experimenting, and bring that energy back into professional projects.
I helped guide a multidisciplinary team to reimagine how ANZ's brand could live across digital, product, and motion. We started by taking stock of what worked and what didn't across existing brand touchpoints. From there, we developed a unified visual language built around clarity, warmth, and flexibility.
We refined typography, colour, illustration, and motion principles to feel both cohesive and full of character. Collaboration was key, we worked closely with internal teams and agency partners to ensure the new system could scale and inspire across every channel.
ANZ Classic (left) and ANZ New + Plus (right).
The result wasn't just a refreshed look, it was a living identity that gave ANZ Plus its own confident voice within the broader brand. The new system made creativity faster, more consistent, and more expressive, setting a new standard for how the brand shows up across all our channels.
design-system.txt · Case study · Skimming time ~35 secs
Open the ANZ app and you won't see the design system. That's the point. Underneath every screen is a library that 100+ designers and 1,000+ front-end developers build with, and it gives the bank back about 44,000 hours a year.
It runs on a small team. This is how.
ANZ is one of Australia's leading banks, around 40,000 people worldwide. Its retail division alone has 100+ designers and 1,000+ front-end developers, and most of them touch the design system every day without giving it a thought. When it works, a button is just a button.
I'm responsible for what the system produces, where it's heading and what's in the delivery backlogs, across all four platforms. The measure I care about is how little anyone has to think about it.
Four systems, 1.2M+ component insertions and dozens of teams, served by a team you could fit around one desk. That ratio only works if the system is the easiest way to ship, so nobody goes looking for a workaround. Every component we put out has to be quicker to use than to rebuild, and trustworthy enough that design, engineering and brand stop second-guessing it.
It pays off: designers who adopt the system spend 87% less time on design tasks, which gives each of them roughly two workdays back a week.
I don't run the system from a roadmap deck. I'm in the Figma libraries most days, because the quickest way to earn a team's trust is a component that already does what they need.
Every platform gets a full set of templates, mirrored so a designer moving from iOS to web finds the same flows in the same places. I shipped the monogram live text component (15 variants, 5 sizes, 3 platforms), swapping rasterised PNG symbols for text that binds to tokens. I'm also leading the move to a three-tier token architecture and a federated model, so contribution scales past the core team instead of queueing behind it.
A small team has to be faster than its headcount. I built an AI-assisted workflow (Claude Code with custom ANZ design skills) and use it on live deliverables. A table component went from a 120-variant matrix to a row-based build, with instance swaps across 81 cells. Assessment and documentation that used to take hours now takes minutes, which leaves the team's time for the decisions only people should make.
Invisible also means nobody waits on the system when the hardware changes. Our iOS system is built on Apple's native components, so when iPhone Duo arrived with its foldable screen, every component already knew how to respond to the new layouts. ANZ shipped support for it on launch day. No rebuild, no catch-up sprint, and most customers never knew there was anything to do.
A system nobody notices is easy to call a cost centre. So we measure it.
87%
less time on design tasks
Two workdays back a week for each adopting designer
44k
hours saved a year across the org
The same as staffing another 23 full-timers
6.5×
return at current adoption
The system pays for itself in under two months each year
The system has become shared infrastructure that silently speeds up delivery. Most teams only notice it when it's missing.
visual-identity.txt · Case study · Skimming time ~30 secs
Leadership said ANZ's 3D artwork had drifted too playful for where the bank was heading. The research said something more useful: ours stood out the most of six banks, and trailed the leaders on trust.
The job was to close one gap without opening the other.
ANZ Plus built its visual language on being playfully clever: bright, chunky 3D illustrations that did real work explaining money. Then ANZ's Single Customer Front End program started moving Plus into home loans and other long-term, higher-trust products, for a more affluent audience. Leadership's feedback was that the artwork now read as too expressive for that job.
That's a vibe, not a brief. So we wrote one:
How might we refine the tone, vibrancy, and expressiveness of the current artwork system so it supports higher-trust products and a more affluent audience, without losing memorability or market distinctiveness?
We also fenced it. Artwork only: no logo, naming or typography changes, and nothing that looked like a rebrand. Every later decision traces back to the tension in that one sentence.
Before touching a model, we looked at how the current style actually performed. In February 2026, 400 participants across four segments rated the home screens of six Australian banks on five attributes. ANZ led on modern, and ranked first of six on "Unique & Stands Out" at 77.3%. Trust and professional appearance were the clear gaps.
That reframed the problem. The playfulness leadership worried about was also our biggest asset. Strip it out and we'd fix one score by sinking another.
Average rating out of 5, all segments, n=400, Feb 2026. Axis starts at 3.5 to show the gaps.
Over a few weeks we pushed three directions across the same set of assets (piggy bank, house, wallet, security shield and so on) and put them side by side with the current artwork. Each came with an honest read on what it would cost to roll out.
Presenting trade-offs instead of a single hero concept meant the design authority was choosing between real options, with the costs on the table. They backed option 3.
Minimal palette, same 3D treatment. Easy to ship, but it gave away the distinctiveness and nobody was excited by it.
More premium form, but the colour limits made it feel restrained and at odds with the rest of the identity.
Fuller models, fewer details, full ANZ palette with a cap per asset. Effort to implement: 6/10.
A style decision is easy. Applying it to a library of roughly 800 illustrations is where these projects stall. A spreadsheet review or a Figma comment thread would have taken weeks and lost the thread halfway.
We started with a simple framework: two axes, retro and playful to modern and restrained, decorative to informative. Then I built a small tool in Claude that pulls every asset straight from Figma through its API and plots it on that grid. Where an asset lands suggests the action (keep, evolve, revise or retire), the table logs live, and it exports to Excel.
The bottleneck wasn't taste, it was throughput and alignment. The scatter plot let the team argue about where something sits on a spectrum instead of me ruling on 800 yes-or-no calls, and the export became the source of truth for what got reworked first, plus the evidence for stakeholders when something needed retiring.
Each change answers a specific part of the brief. The final renders differ more subtly than you'd expect, on purpose: evolve the style, don't reinvent it.
A style decided in a workshop doesn't survive contact with a whole design org unless it's written down. So we built the ANZ Visual Identity Playbook: 48 slides that cover where each kind of imagery belongs, and how the new 3D artwork gets made.
The usage half starts from one rule: nothing is decoration. Photography leads product discovery, icons do the scanning, and 3D illustration is saved for moments that deserve to feel like one, like onboarding milestones or a campaign header. Servicing emails such as security alerts get no illustration by default, because warmth is the wrong signal when you're telling someone to check their account. The production half walks through concept, modelling, texturing and lighting, and compositing, with do's and don'ts at each stage, including a fixed set of around ten textures so material choices stay as disciplined as the colour.
We tested before locking anything in. In May 2026, 402 participants across youth, migrant, affluent and business segments saw old and new versions of five designs and picked a favourite. The new style won four of the five, most clearly on Getting Ahead and Additional.
Burst lost. People preferred the old version 46% to 32%, and it lost in three of the four segments, which reads to me as a problem with that execution rather than the direction. On attributes, the new work scored best on trust (3.71) and modern (3.70), the scores we set out to move. Unique (3.52) and memorable (3.42) came in softer, so distinctiveness is the thing to keep watching as the style spreads.
% of participants preferring each version, n=402, May 2026. "No preference" answers make up the rest.
other-work.txt · Work · 9 films
Brand films and spots for clients combining motion design and editing.
physics.txt · Play · Figma plugin · in progress
Freefall running in Figma's plugin window: 14 shapes drop, the floor and ramp hold still, and Bake to layers writes the lot as keyframes.
A Newton-style rigid-body simulator for Figma. Drop shapes in, run the simulation, and the bounces and collisions bake straight into native Figma motion keyframes, so designers get real physics without leaving the file.
comfyui.txt · Play · Gen AI workflows · ongoing
One of the image graphs: the prompt enhancer along the bottom, models and sampling across the top, film grain and the output on the right.
Outside work I build image and video pipelines in ComfyUI. Not one-off prompts but whole graphs, where a short idea goes in one end and a finished frame comes out the other.
A local language model rewrites the idea into a full prompt, the image model sets the look, and post nodes like film grain finish it inside the same graph.
Plenty of what I learn here ends up in the AI-assisted workflows I run at ANZ.
good-vibes.txt · Play · Cinema 4D plugin
The header video from the Gumroad page: the Good Vibes tag on a cube in Cinema 4D, looping without a jump.
Cinema 4D's standard Vibrate tag is great for secondary animation, until the loop restarts and everything jumps. Good Vibes fixes that. One click and the wobble loops seamlessly.
"Works fantastic and Nick was quick to respond when I had a question :)"
Happy customer
feed.txt · Play · Ongoing
My feed is where I play. A running journal of motion experiments, made outside work to try styles and techniques client briefs don't leave room for.
Each run of posts picks a technique and sticks with it for a while. Plenty of what started there has since found its way into the day job.
turnstile.txt · Play · iOS app · in App Store review
The App Store carousel: Today, Calendar, the long weekend finder, auto check-in and setup.
Hybrid work comes with a target. Three days a week, or 60%, or whatever this quarter's memo says. Turnstile logs an office day in one tap, shows how close you are on a gauge, and tells you whether tomorrow can be a home day.
I designed it from first sketch to App Store submission: the gauge, a hand-drawn illustration system, the copy and the SwiftUI build. It logs itself when you arrive at the office, and it finds leave days that turn a public holiday into a long weekend.
It knows every Australian state's public holidays and the July financial year, and everything stays on the phone. No accounts, no servers, no tracking.
tagger.txt · Play · Figma plugin
Looks at the images in a file and names and tags the layers for you, so large asset files stay searchable.
Same person, fewer jokes. Save it as a PDF or forward it to whoever asked.
nick.weller@me.com
linkedin.com/in/njweller
Melbourne, Australia
I lead the two halves of ANZ's design engine: the stylised 3D visual identity, and the four design systems (iOS, Android, web and EDM) that designers and engineers across the bank build against. Over a decade in, I split my time between hands-on work and the people leadership that keeps high-volume work moving. I build calm teams that do sharp work, and I make the case for design with evidence rather than opinion.
Design systems
Creative
AI and tooling
Leadership